

"I don't know if the artifact its not as strong enough, or is it the subject (Howard) that is taking the artifacts effects bravely and strongly"


There are so many unanswered questions to the plot and some little hints like when its said something like: So they maybe thought to see if people would actually buy the game, and then continue with the project, to make everything worth it. They definetly have a lot planned that they didn't put in the game, and i'm sure this game was made by heart, lungs and sweat. I felt kinda the same way too, i made a post too with my feelings last night, but i've just discovered something, check out they kickstarter page and tell me if you don't think it's gonna have a sequel.Īnd then the very below part of this image You can't end cut off a love story like this. I feel as lost and depressed as we first met Howard. Var spriteSheet = new Backbone.SpriteSheet(, posted by gonxg:I think there is not my friend. It is automatically set when the sprite sheet model is initialized. Property img contains reference to the Image object. Attribute img contains the Image object or DOM selector (by id) for retrieving the Image object. For example a sprite sheet points to an image. Hence behaviour can be stored as properties and methods directly on the object. These attributes should only contain state information as it is those attributes which get saved and restored. A model has hash of attributes that are changed via getter and setter methods get and set. The engine is based on Backbone so it is essential to understand its core structure: a Backbone.Model. Add missing behaviors in Super Mario: character death, break brick, etc.Revamp collision detection: optimize lookup and better functions.Implement vertical panning in Backbone.Camera.For anyone looking to help, here is a short to-do list: To contribute improvements, bug fixes or new examples, make changes to your fork and do a pull request. It is therefore a good practice to create and work on another branch, and fast-forward merge to the gh-pages branch when done.
BACKBONE GAME CHANGE LANGUAGE CODE
Any untested code you push to your fork on that branch will be felt by your users. This allows you to develop, test, document and deploy rapidly. Changes typically take only a few seconds to get published. The default branch is gh-pages so that any changes get published automatically to the Github page. You can then create your own games by simply creating a new directory, and putting files in it. Fork this repository, and your own Github page will be ready in minutes. I hope this project can make game programming accessible to developers already familiar with Backbone.īackbone Game Engine was built to get you going fast. Plus, Backbone is now widely used and provides these features in a standard fashion with a huge community to support them. Everything you need to build a great extensible game engine. They can also trigger events and bind to them. They implement methods for persistence (RESTful JSON by default). Models and Collections have an extend function to easily do inheritance. Models implement getters and setters for object attributes. That and nothing else.īackbone implements events, models, collections, inheritance and persistence. Hit save to save your world.Īll included in the 3rd folder. Place your tiles and characters, then hit play to try it out. Conceived for tile-based games, comes with a world editor. With HTML5 Local Storage, save where you are. Perfect for taking it on the road or on a fishing trip. With HTML5 Application Cache, your game runs offline. Share your URL with Mom so she can add it to the home screen of her iPad. Create your own game and point your friends to it. Fork this repo and your Github site is up and going.
BACKBONE GAME CHANGE LANGUAGE INSTALL
You don't need to install node, grunt or whatever else. Built-in classes for sprites, sprite sheets, characters, hero, quad-tree collision detection, world and editor.

Built to run in Ludei's CocoonJS canvas+. Everything is optimized for maxium frames per seconds (FPS). Build to run on mobile devices with transparent touch and viewport support. No jQuery, as little DOM manipulations as possible. Events, models, collections, inheritance and RESTful persistence.
